![]() ![]() ![]() ![]() With a live cast and an original soundtrack. An extended non-linear narrative with more than dozens of possible outcomes. As the successor to the critically acclaimed SIMULACRA, SIMULACRA 2 expands the found phone horror format with inventive new apps, a more complex narrative. You'll be assisted by WARDEN, a police artificial intelligence program capable of restoring deleted phone files. In its lexical ordering, simulacra is a material image which appears as. Solve a mystery through a simulated phone with familiar and new apps. The concept of Simulacra, or Simulacrum, was not invented by Jean Baudrillard, and was a reappearing concept in French philosophical thought like that of Deleuze, for example, before the publication of Baudrillards & quot Simulacra and Simulation& quot in 1981. Was it an unfortunate accident or a cold-blooded murder? Can the victim's friends be trusted? Is there anything sinister lurking in the social media? Solve the case before what happened to Maya happens again. He is given his phone to conduct an unauthorized police investigation and unravel the mystery surrounding his death. His phone appears to have been intentionally erased, and the cause of his death seems unnatural. Maya, an approaching influencer, has been found dead, and an obsessed detective suspects foul play. This time, with the help of police resources, you have to solve the death of a young influencer by restoring and looking through his phone. The sequel to the hit mobile horror game SIMULACRA. Simulacra and Simulation (French: Simulacres et Simulation) is a 1981 philosophical treatise by the sociologist Jean Baudrillard, in which the author seeks to examine the relationships between reality, symbols, and society, in particular the significations and symbolism of culture and media involved in constructing an understanding of shared existence. ![]()
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